Use CSFloat's reference
reference.predicted_price adjusts the base skin for its float and, where present, attached charm value.
StickerSignal watches stickered CSFloat listings, values the underlying skin with CSFloat's own reference model, and ranks the theoretical upside if stickers ever become removable.
These compare the whole stickered listing with CSFloat's clean-skin reference before sticker value. They describe exposure, not whether a craft is objectively good or bad.
At least 5% below the clean reference. The lowest base-price exposure.
From 5% below to 10% above clean. Most of the price is covered by the skin.
More than 10% and up to 50% above clean. More value depends on the craft.
More than 50% above clean. Much more of the purchase depends on sticker premium.
Confidence measures reference quality—not the likelihood of sticker removal, whether the listing is a good purchase, or whether the modeled profit will happen.
Fresh clean reference, at least 100 observations, and no warnings such as missing sticker prices, thin sticker data, or scraping.
A usable clean reference with at least 20 observations and no more than one reliability warning.
Older or thinner references, multiple reliability warnings, missing sticker prices, or scraped stickers make the estimate less dependable.
Every result exposes its inputs. You can see what CSFloat thinks the clean skin is worth, what each sticker contributes, which fees were assumed, and when the listing was last checked.
reference.predicted_price adjusts the base skin for its float and, where present, attached charm value.
Current sticker.reference.price values are adjusted for scraping, realization, selling fees, and one removal tool per sticker.
The scanner timestamps every observation. Re-observed IDs update in place; rows expire after 24 hours. This avoids visitor API calls, but it cannot guarantee that a listing was not sold during that window.
Searches read the shared database. No API key field exists, and no advertising or analytics script can inspect one.
In October 2025, Valve unexpectedly let five Covert items trade up to a knife or gloves. StickerSignal started from the same kind of once-unthinkable question: what if Valve sold a tool that returned applied stickers to your inventory?
Read the official trade-up notes ↗Recovery would change supply, old crafts, and collector expectations across a large economy. Valve has announced no paid applied-sticker removal tool.
A Sticker Slab can hold an unapplied sticker, attach it as a charm, and later return it. Some players read this as Valve's alternative to applied-sticker recovery. That is community interpretation—not proof.
Official Sticker Slab announcement ↗Listings could react within hours. A buyer might not need to remove anything: the market could price in the new option first. ROI here models one possible repricing path, not an executable or guaranteed arbitrage.
If the experiment earns real usage, additional marketplace APIs can be integrated where access, licensing, and reliable price fields make that possible.
Found a bad assumption, stale listing, pricing edge case, or confusing part of the site? Your feedback can make the model and the public tool more useful.
Include the listing link, a screenshot, and the filters or assumptions you used when possible.
Development help, model research, authorized market-data access, design feedback, and partnerships are welcome.
Keep credentials private. Never email API keys, passwords, Steam trade links, recovery codes, or account credentials.
Sticker removal does not currently exist. Results are hypothetical estimates—not guaranteed prices, purchase advice, or an endorsement by CSFloat or Valve. Rare patterns and illiquid references can be mispriced.
This site is an entertainment and research experiment, not financial advice. Do not buy skins as investments based on these numbers. Fees, liquidity, timing, unusual patterns, and future game changes can make the estimate wrong, and virtual-item prices can fall sharply.